Language Updates (part 1): English

We love language. All languages. It’s what compelled us to launch Wordament in 7 languages back in April, and it’s one of the things that’s been keeping us busy for the past few months. Over the next few weeks we are going to talk more about languages–lots of languages. But, the conversation starts today with several exciting new changes to English.

A richer English lexicon

From the outset, we’ve taken all of our lexicons very seriously. We’ve worked hard to make improvements to each Language Edition as we’ve launched them, but little has been done to fundamentally change our English lexicon. It’s already a great lexicon! But, one of our pet peeves with most word games is all the restrictions they place on legal words. We agree that some restrictions are necessary: proper nouns are too “regional” and acronyms quickly make lexicons ridiculous. Soon every combination of letters means something.

But, what about everyday words that always get the axe: compound words, hyphenated words, and contractions? Well, as of today the Wordament lexicon features all of them. Word’s like:

  • c’mon
  • s’mores
  • ’twas
  • say-so
  • tick-tock
  • cast-iron
  • haven’t
  • shouldn’t

We take changes like this very seriously, and believe me, we’ve thought about this a lot. Our principal is: any word that is a “regular”, non-proper word, and not an acronym, and that’s used in main-stream books and publications and also accepted by major lexicons and dictionaries should be accepted in our game. When you finger in a word like T-W-A-S, we will properly display it as ’twas. If you play C-A-S-T-I-R-O-N, we will display it as cast-iron. The punctuation is automatic and seamless. But, what about cases that are tied, such as were and we’re or cant and can’t. In that case, the uncontracted form takes precedence. So, while you will see doesn’t, you won’t see won’t… it’s wont. 🙂

Introducing Potpourri Puzzles to English

Eagle-eyed players have no doubt learned our puzzle pattern in English: normal, normal, digram, normal, theme. Why the normal, normal? Well, a couple of reasons: First, we wanted to space out the frequency of digrams and themes. But, we’ve also wanted to save room for new fun categories. Today, we are altering our puzzle pattern in English to: normal, potpourri, digram, normal, theme. The potpourri category will take on one of three different puzzle types to start:

  • X in the corners — each of the corners has exactly one letter and that’s the only place that letter exists.
  • High value X — a single tile on the board is significantly boosted, like an E or an N. Use it to supercharge the scores of normal words.
  • Long word — this is a special kind of themed puzzle where we hide one long word, much longer than every other word in the puzzle.

We think these changes are fun and add new spice and variety without significantly altering gameplay. Ultimately, you will be the judge. Let us know what you think! How are we doing? We are always listening.


About Wordament

Wordament is a fun and addictive word game from You vs. the Internet, a Microsoft Studio.
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